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PostPosted: July 16th, 2018, 9:54 pm 
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AMD: Next-Gen Consoles Require At Least 7.4 TFLOPs Of GPU Compute For True 4K-30 FPS With PS4 Image Quality

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Microsoft and Sony have been trying to push 4K gaming on consoles and Microsoft has been successful at some level to introduce 4K on a console with Xbox One X but not every game. However, Xbox One X features 6 TFLOPs of GPU compute and according to AMD, for true 4K at 30 FPS with PS4 image quality requires 7.4 TFLOPs of GPU compute.

Speaking with the Edge magazine, AMD’s Timothy Lottes talked about how much of GPU compute would be required to achieve true 4K/30 FPS with PS4’s image quality.

According to Timothy, a console would require 7.4 TFLOPs of GPU compute to achieve that target without any compromises.

While both PS4 Pro and Xbox One X are marketed as 4K consoles but, PS4 Pro hasn’t been able to achieve that target and uses checkerboard technique to upscale the image to 4K while Xbox One X isn’t able to render every game at native 4K and uses dynamic resolution for most of the games.

Interestingly, PS4 Pro feature s 4.2 TFLOPs of GPU compute while Xbox One X features 6 TFLOP which might indicate that Microsoft and Sony Interactive Entertainment need to squeeze in more TFLOPs into their next consoles if they want to acieve true 4K on consoles for every title and whether or not 4K would be the target for next-gen consoles? is another debate entirely.

However, TFLOPs is not the only increment next-gen consoles would require for true 4K at 30 FPS as a slower CPU will bottleneck the GPU which according to devs, CPU is already a “Bottleneck” for Xbox One X.

Quote:
It’s no secret that the “bottleneck” of modern games and technologies associated with the games is the CPU. So yes, I’d be happy to see more significant CPU upgrades on the Xbox One X


The Xbox One X saw huge improvements in GPU and memory while the CPU saw marginal improvements as the base model features 1.75 GHz 8-core custom AMD CPU while the Xbox One X features 2.3 GHz 8-core custom AMD CPU.

Speaking of 4K, the PC version of Anthem features checkerboard 4K. This is according to DigitalFoundry, who analyzed the technical aspects of the 4K Anthem gameplay demo.

The analysis revealed that Bioware might have been running the gameplay demo at checkerboard 4K instead of native 4K.

Do you think next-gen consoles should target 4K gaming? Let us know your thoughts in the comments below.


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